Deno.run
has been deprecated and is scheduled to be removed in Deno version 2.0. I am working on a version of this library that will useDeno.Command
, the successor toDeno.run
. This is an unstable API in Deno 1.x, so I am not quite sure how I will roll this out yet. Stay tuned.
proc
A high-level way to run child processes that is easy, flexible, powerful, and prevents resource leaks.
proc
lets you write process-handling code in readable, idiomatic Typescript
using async/await
and AsyncIterator
promisy goodness. It provides a variety
of powerful and flexible input and output handlers, making using processes
comfortable and intuitive. And proc
handles closing and shutting down
process-related resources in a sane manner - because you have enough to worry
about, right?
Although I don't think this project is ready for a 1.0 release, the API has been stable for some time now. I will be trying to avoid breaking changes.
Rationale
Deno is packaged as a monolithic executable. Because it has no package manager, dependencies can be relied upon to be absolutely stable over time.
These features mean that Deno is uniquely placed as a language that can compete
with shell scripts. Go and Rust require compilation. Java requires compilation
and JAR files. Python requires an environment. Node typically uses
node_modules
and npm
. With Deno, I can just run the script.
Put another way, I can write a single-file, non-compiled script in Deno that
does something useful. I just have to drop the Deno executable into
/usr/local/bin
and everything will "just work."
So here is the problem. Deno has great support for launching child processes, but the API is low-level. It requires a lot of boilerplate and is difficult to use in an error-free manner.
If I am going to replace shell scripting, I need to have great child process support!
proc
is my attempt to create a library that gives Deno all the power of a
shell script for running child processes. These are the design goals:
- fully embrace
AsyncIterable
(high level) - support various byte and string conversions (stuff you shouldn't have to worry about)
- deterministic process shutdown and resource recovery (no more fighting with leaking process and file handles)
- readable fluent syntax
- attention to detail in error handling (process errors should not require extra thought)
- speed, speed, speed
Documentation
deno doc --reload https://deno.land/x/proc/mod.ts 2> /dev/null
Examples
- Simple Examples for Input and Output Handlers
- Playing Sounds with
aplay
- Count the Unique Words in War and Peace
- Use
PushIterable
to Implement Workers
Related Projects
- deno-asynciter
map
,filter
,reduce
, andcollect
forAsyncIterable<?>
Short-Form Run Functions
The short-form api makes the simple stuff simple and significantly reduces code
boilerplate associated with the runner
api (next section). It has limitations,
but it is a surprisingly good solution for many common use cases. Here are some
of the plusses and minuses:
- The Good:
- Minimal code - easy to write, easy to read.
- Covers many common use cases.
- Automatically prevents resource leakage associated with
Deno.run()
.
- The Bad:
- Not general. Supported data types (input and output) are limited.
- Not good for large datasets (no streaming, output kept in memory).
- No custom
stderr
processing. - No custom error handling.
The input for a run*
function may be undefined
(void
) or any of the
following:
string
orUint8Array
string[]
orUint8Array[]
Iterable<string>
orIterable<Uint8Array>
AsyncIterable<string>
ofAsyncIterable<Uint8Array>
Deno.Reader & Deno.Closer
The following short-form run*
functions are available. There is a different
function for each supported output type.
Name | Output Type | Description |
---|---|---|
run0 | Promise<void> |
stdout is redirected to the parent, unbuffered |
runB | Promise<Uint8Array> |
all the bytes from stdout |
runS | Promise<string> |
stdout converted to text |
runSa | Promise<string[]> |
stdout as lines of text |
ℹ️
run0
doesn't return anything, but it redirectsstdout
(andstderr
) to the parent process in real time. This works great for side-effect jobs like builds, where thestdout
is human-readable log data.
An Example
This shell script compresses and then uncompresses some text.
echo "Hello, world." | gzip | gunzip
This is how the same thing can be accomplished in TypeScript using the
short-form api in proc
.
async function gzip(text: string): Promise<Uint8Array> {
return await proc.runB({ cmd: ["gzip"] }, text);
}
async function gunzip(bytes: Uint8Array): Promise<string> {
return await proc.runS({ cmd: ["gunzip"] }, bytes);
}
const compressedBytes = await gzip("Hello, world.");
const originalText = await gunzip(compressedBytes);
console.dir(compressedBytes);
console.log(originalText);
/*
* Uint8Array(33) [
* 31, 139, 8, 0, 0, 0, 0, 0, 0,
* 3, 243, 72, 205, 201, 201, 215, 81, 40,
* 207, 47, 202, 73, 209, 3, 0, 119, 219,
* 89, 123, 13, 0, 0, 0
* ]
*
* Hello, world.
*/
The Runner API (Long-Form)
The runner
api requires a bit more boilerplate, but it is a general solution.
It supports arbitrary input and output handlers, allowing you to choose whether
you want the data to be streamed or buffered, and what types of conversions you
want to be performed automatically. It allows control over stderr
data and the
ability to customize error handling in different ways.
It also exposes process groups, allowing you to clean up your processes reliably in more complex streaming scenarios. You'll need to use process groups and streaming data when larger data sizes and performance are concerns.
Input and Output Handlers
proc
uses input and output handlers that let you choose both the types and
behaviors for your data. It also lets you customize stderr
and error handling.
With just a little code for definition, you can work with bytes or text,
synchronous or asynchronous, buffered or unbuffered.
Input Types
Name | Description |
---|---|
emptyInput() |
There is no process input. |
stringInput() |
Process input is a string . |
stringArrayInput() |
Process input is a string[] . |
bytesInput() |
Process input is a Uint8Array . |
readerInput() * |
Process input is a Deno.Reader & Deno.Closer . |
readerUnbufferedInput() * |
Process input is a Deno.Reader & Deno.Closer , unbuffered. |
stringIterableInput() |
Process input is an AsyncIterable<string> . |
stringIterableUnbufferedInput() |
Process input is an AsyncIterable<string> , unbuffered. |
bytesAsyncIterableInput() |
Process input is an AsyncIterable<Uint8Array> . |
bytesAsyncIterableUnbufferedInput() |
Process input is an AsyncIterable<Uint8Array> , unbuffered. |
* - readerInput()
and readerUnbufferedInput()
are special input
types that do not have corresponding output types.
Output Types
Name | Description |
---|---|
stringOutput() |
Process output is a string . |
stringArrayOutput() |
Process output is a string[] . |
bytesOutput() |
Process output is a Uint8Array . |
stringIterableOutput() |
Process output is an AsyncIterable<string> . |
stringIterableUnbufferedOutput() |
Process output is an AsyncIterable<string> , unbuffered. |
bytesAsyncIterableOutput() |
Process output is an AsyncIterable<Uint8Array> . |
bytesAsyncIterableUnbufferedOutput() |
Process output is an AsyncIterable<Uint8Array> , unbuffered. |
stderrToStdoutStringIterableOutput() * |
stdout and stderr are converted to text lines (string ) and multiplexed together. |
* - Special output handler that mixes stdout
and stderr
together.
stdout
must be text data. stdout
is unbuffered to allow the text lines to be
multiplexed as accurately as possible.
ℹ️ You must fully consume
Iterable
outputs. If you only partially consumeIterable
s, process errors will not propagate properly. For correct behavior, we have to return all the data from the process streams before we can propagate an error.
Running a Command
proc
is easiest to use with a wildcard import.
import * as proc from "https://deno.land/x/proc@0.0.0/mod.ts";
First, create a template. The template is a static definition and may be reused. The input and output handlers determine the data types used by your runner.
const template = proc.runner(proc.emptyInput(), proc.stringOutput());
Next, create a runner by binding the template to a group.
const pg = proc.group();
const runner: proc.Runner<void, string> = template(pg);
Finally, use the runner to execute a command.
try {
console.log(runner.run({ cmd: ["ls", "-la"] }));
} finally {
pg.close();
}
⚠️ If you are working with
AsyncIterable
outputs, these must be completely processed before you close the associatedGroup
.
A Simpler Alternative - The Global Group
It is not strictly necessary to create and close a local Group
. If you don't
specify a group, proc
will use the global Group
that exists for the lifetime
of the Deno process.
const runner = proc.runner(proc.emptyInput(), proc.stringOutput())();
console.log(runner.run({ cmd: ["ls", "-la"] }));
Notice the empty parentheses at the end of the first line in the second example.
This is using the implicit global Group
(which you don't need to close
manually).
Most of the time, proc
can automatically clean up processes. In some cases
where the output of one process feeds into the input of another, the first
process's output won't be fully read, and therefore the process cannot be
automatically shut down. This can also happen if you don't fully process
AsyncIterable
output of a process. This can result in resource leakage. If
your program is short and does not start many processes, or if you are sure that
the way you are using processes is well behaved (either non-streaming output or
all output data is fully consumed), you can use the short form safely.
ℹ️
Deno.test
will detect process resource leakage. An easy approach is to test your child process code. If your tests detect a leak, use a localGroup
.
stderr
Direct Control Over For most of the output handlers, the first argument is optional and allows you
to pass a function to process stderr
yourself.
- The function is passed one argument - an
AsyncIterator<Uint8Array>
ofstderr
inUint8Array
form (unbuffered); usetoLines(...)
to convert into text lines - You can optionally return an
unknown
(anything) from this function; this are attached to theProcessExitError
if the process returns a non-zero error code - You can throw an error from this function; this allows you to scrape
stderr
and do special error handling
The examples use this feature a couple of times.
See stderr-support.ts for some functions that
provide non-default stderr
bahaviors. You can use these directly, and they
also serve as good working examples.
Overriding the Default Exit-Code Error Handling Behavior
For most of the output handlers, the second argument is optional and allows you
to redefine the way that proc
raises errors based on the process exit code.
This doesn't come up very often, but occasionally you may not want to treat all
non-zero exit codes as an error. You also may want to throw your own error
rather than the standard ProcessExitError
.
The default error handling definition is defined in error-support.ts. Refer to this code if you want to create a custom error handler.